

The dragons handled well enough, bridging a gap between a verisimilitudinous dragon’s flight, and a more responsive dogfighter. I should first say that I did enjoy aspects of the gameplay of Century: Age of Ashes.

Player customisation is the main avenue for monetisation, though the dragon customisations seem to be general recolourings, and not anything more visually distinct. Century: Age of Ashes is also fairly thin at the moment, with only three main game modes (there are technically four, but I’ll explain that later). There’s a range of ideas, some of which work very well, some less so, and some seem absolutely insane. This is a theme throughout Playwing’s Century: Age of Ashes. I can understand the Age of Ashes part - it’s very draconic - but I don’t understand the Century : it’s superfluous and doesn’t capture the main selling point (dragons). Titles are a tough thing to get right, and I like there to be an interpretable meaning behind them.
